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《暗穴:命运纽带》Demo版,游戏机制问卷调查


我在做《暗穴:命运纽带》的 Demo,想验证两个系统:种族声望和中立组织的支援机制。不会考对错,只想知道大家的真实偏好。

1. 如果在游戏里加入声望系统,你会选择哪种奖励绑定:支线剧情/CG演出/战斗能力/便利功能?为什么?如果只能绑定一个,你选哪个?
2.如果在游戏中加入一个组织,在各个阵营间斡旋,减轻玩家压力,你希望他们提供怎样的帮助?
3.更喜欢“剧情推着走”还是“系统驱动做事”?
4.你希望游戏把数值讲清楚到什么程度?
5.什么情况下会弃坑?无目标/太压抑/重复劳动?
6.《暗穴》整体偏压抑/腐化/无力感,你需要什么样的喘气点才不会觉得玩着累?(搞笑、温情、据点、战斗变强、明确目标)
7.声望获取方式你更偏好哪种?
 A. 主线节点固定给(保底)
 B. 一次性委托(故事型任务)
 C. 日常任务(可重复)
 如果你选择了日常,一天做几次会烦?
8. 你希望日常任务呈现更像:
 A. 公告板:清单 + 固定分值
 B. 世界里自然触发:做事顺便加声望
 你更愿意为了声望做哪3类事?(战斗/跑腿/解谜/交涉/收集/护送)
9. 如果有一个中立组织做纽带,你希望它更像什么?
 A. 外交中介/引荐者(制度与规则)
 B. 救援与后勤(温暖据点)
 C. 情报网络(地图与预警)
如果只能保留一个核心功能,你选哪个?
10. 假设Demo只能做三样,你希望优先做哪三样?
① 种族声望 + 公告板日常(透明分值)
② 组织据点(减压+情报)
③ 见首领引荐流程(剧情关键)
④ 首领战斗支援(可感知回报)
⑤ CG/演出解锁(强激励)
你选择的三样里,哪一样最能防止你弃坑?

Reply 2026-02-26 15:53

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